Class ProceduralWorld¶
Defined in File ProceduralWorld.cs
Class Documentation¶
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class
ProceduralWorld: public MonoBehaviour¶ World generator for sample2.
Public Members
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Transform
player The player object
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GameObject [] prefabs Tile prefabs
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int
initialrange= 1¶ Size of tile ring generation zone
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Vector3
poolObjectPosition¶ The pool object position (away from the camera)
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Material
groundMaterial¶ Ground Material
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Material
connectionMaterial¶ Connection material
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Material
centerMaterial¶ Connection material
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Transform