Class World

Nested Relationships

Inheritance Relationships

Base Type

  • public MonoBehaviour

Class Documentation

class World : public MonoBehaviour

Game world representation.

Public Functions

void generateInitialWorld()

Generate initial visible tile grid

void initMap()

Initialize world

void updateMap()

Checks if player move to new tile, generates new tiles in the player direcction and destroy tiles in the other side

Public Members

Transform player

The player object

GameObject [] prefabs

Tile prefabs

int initialrange = 1

Size of tile ring generation zone

float tileSize = 100

Size of tile

int tileConnections = 1

Number of connections of the tile

Vector3 poolObjectPosition

The pool object position (away from the camera)