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Table of contents:

  • Getting Started
    • Description
    • Installation and usage
  • Examples
    • Example 1
    • Example 2
  • Developer API
    • Class Hierarchy
    • File Hierarchy
    • Full API
      • Namespaces
        • Namespace System
        • Namespace System::Collections
        • Namespace System::Collections::Generic
        • Namespace System::IO
        • Namespace System::Linq
        • Namespace System::Runtime::Serialization
        • Namespace System::Runtime::Serialization::Formatters::Binary
        • Namespace UnityEditor
        • Namespace UnityEngine
      • Classes and Structs
        • Struct Int2
        • Class BasicFollow
        • Class Border
        • Class BorderEditor
        • Class CamFollow
        • Class ProceduralWorld
        • Class Side
        • Class TargetMover
        • Class TileData
        • Class TilePrefab
        • Class TileSide
        • Class World
        • Class World::VisibleTile
TileCityGenerator
  • Docs »
  • File World.cs

File World.cs¶

↰ Parent directory (Scripts)

Contents

  • Definition (Scripts\World.cs)

  • Namespaces

  • Classes

Definition (Scripts\World.cs)¶

Namespaces¶

  • Namespace System::IO

  • Namespace System::Runtime::Serialization

  • Namespace System::Runtime::Serialization::Formatters::Binary

Classes¶

  • Struct Int2

  • Class TileData

  • Class TilePrefab

  • Class TileSide

  • Class World

  • Class World::VisibleTile


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