Replace the path to the toolchain, older engine version and the previous created folder that contain the plugin files.
This file will build the plugin binaries for all platforms that appear in the section WhitelistPlatforms of the ParallelcubeAudioAnalyzer.uplugin file, so if you don’t have a developer environment for that platform you must remove that platform for that list.
E.g., If you only want the plugin for Windows and Android platform
Now we can run this .bat on a Command prompt and wait to finish
If the compilation ends successfully we will find the built files in the OutputPlugin folder in the same path that the .bat file
Now we can go to the plugins folder of the target Engine InstallattionFolder/EpicGames/UE_4.19/Engine/Plugins/Marketplace, make a folder named AudioAnalyzer, and copy all the output files to this folder.
The plugin must appear now in the Plugins list of this engine.
TagLib need c++_shared library to work. This library is added automatically on Android packaging with 4.25 and newer versions of the engine.
With older versions Taglib must be disabled. How to disable specific thirdparty libraries. <disable-thirdparty-libraries>