In a previous tutorial we have embed a Python interpreter in a C++ application, now we can use it as a base to embed a Python interpreter in our Unreal Engine project. With this feature we will be able to use Python code inside our games.
Continue reading ►C++
There are 14 posts tagged C++ (this is page 1 of 4).
Embedding Python into C++
With this tutorial series we are going to explore the solutions to mix different programming languages, the options to communicate both languages and resolve the most common problems that we can find during their integration.
Continue reading ►UE4 beat visualizer
With this tutorial we are going to add a beat tracking widget to our previous spectrum visualizer. We are going to improve this visualizer adding the average bars too and a song selector.
Part 1: Setting up project paths
Part 2: Using the library
Part 3: Frequency spectrum
Part 4: UE4 spectrum visualizer
Part 5: Beat tracking algorithm
Part 6: UE4 beat visualizer
Beat detection algorithm
With this tutorial we are going to conclude the series about audio analysis using FMOD library and Unreal Engine 4. This time we are going to explain how to make a simple beat tracker in real-time. This algorithm will not be an universal solution for all the songs but is an aceptable approximation taking into account the process time limitations.
Part 1: Setting up project paths
Part 2: Using the library
Part 3: Frequency spectrum
Part 4: UE4 spectrum visualizer
Part 5: Beat tracking algorithm
Part 6: UE4 beat visualizer