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Rhythm game using AudioAnalyzer (Part 3)

rythm_game_tutorial_3

This is the last part of this tutorial series that explains how to create a simple rhythm game. Here we can see the implementation details of the game actor and their components.

Design and main Level
User interface widgets
Game Actor

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BYC in Tutorials, UE4 | October 24, 2020 | Comment

Rhythm game using AudioAnalyzer (Part 2)

rythm_game_tutorial_2

We have started our project and set up the default level creating our AudioAnalyzerManager variables to play a track the song. Now we can continue with the User Interface widgets, to display some relevant information like the song title, the current score and some interaction options.

Design and main Level
User interface widgets
Game Actor

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BYC in Tutorials, UE4 | October 12, 2020 | Comment

Rhythm game using AudioAnalyzer

rythm_game_tutotrial

With this new tutorial series we are going to make a simple rhythm game using our AudioAnalyzer plugin for Unreal Engine 4. We are going to try to speak from both a theoretical and a practical point of view, resolving the problems that arise with this type of games

Design and main Level
User Interface widgets
Game Actor

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BYC in Tutorials, UE4 | October 9, 2020 | Comment

Remote iOS build on UE4 (Part 3)

remote_ios_build_3

We are going to create a tool to test our mobileprovision file before setup our environment, a very simple program to check that the file can be read properly and display some of their entries

Creating mobile provision files
Remote iOS project set-up
Mobileprovision tester

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BYC in MacOS, Tutorials, UE4, Windows | October 7, 2020 | Comment

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android audio blueprint C++ ios java macos material ndk news php tutorial ue4 unity visual studio windows
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