Loading textures in Unreal Engine 5 has no remarkable changes from their previous engine version. This has advantages but also disadvantages. We can upgrade our project from UE4 and start working with textures in UE5 using the same options than in the previous engine version, but also we can find the same unresolved issues.
In this part we are going to use an alternative method, instead of use a clone of our character we can use a second camera attached to the character. It has advantages and disadvantages, let us see both with more detail.
In this tutorial series we are going to explain some ways to do transitions in a 3D world. In a previous tutorial we have seen how to make 2D screen transitions, like in a Pokemon game, now we are going to apply that to 3D environments.