We have received several requests for the outline effect tutorials and we have decided to open a new tutorial talking about two of this requests: Opaque zones and distance effect.
With this tutorial we are going to add a beat tracking widget to our previous spectrum visualizer. We are going to improve this visualizer adding the average bars too and a song selector.
With this tutorial we are going to conclude the series about audio analysis using FMOD library and Unreal Engine 4. This time we are going to explain how to make a simple beat tracker in real-time. This algorithm will not be an universal solution for all the songs but is an aceptable approximation taking into account the process time limitations.