With this tutorial we are going to show you how to use the FMOD library to load and play a sound into a UE4 desktop/mobile project. In a previous tutorial we have explain how to set project paths to be able to use a thirdparty library, now we can start coding a class to use this library.
Sometimes we need to include thirdparty libraries to add support to a new feature or simply to facilitate the development. With this tutorial we are going to explain some details to configure and be able to use a thirdparty library with a UE4 project. We also include an annex about how to deploy this libraries into an Android shipping.
We have finished the development of our game but we have one more task to do before send it to publish, reduce the APK size to be as small as possible.
Easy steps to start a new mobile game project on UE4, and set up Android project settings