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C++

18 posts tagged C++ (page 3/3).

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Dynamic Textures: Decals

FeaturedCanvasDecals

With this tutorial we are going to add a tool to our previous drawing canvas to print decals. It’s a good example to explain how to load images and extract their pixel information using C++ code.

Part 1: Drawing canvas
Part 2: Adding decals

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BYC in Tutorials, UE4 | January 24, 2018 | 0

Dynamic Textures Introduction: Drawing canvas

drawing_canvas_featured

We have seen how to modify dynamically and apply effects on textures in previous tutorials, but sometimes we need to create this texture dynamically too. One nice example of this is a drawing canvas.

Part 1: Drawing canvas
Part 2: Adding decals

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BYC in Tutorials, UE4 | January 8, 2018 | 0

How to make an online leaderboard (Part 3)

online_leaderboard_tutorial_3

This is the last tutorial of the online leaderboard series. The previous C++ class will be integrated in a blueprint project, with a example to explain how to use the leaderboardManager calls.

Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration

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BYC in Tutorials, UE4 | November 15, 2017 | 0

How to make an online leaderboard (Part 2)

online_leaderboard_tutorial_2

Now that we have the server side ready to go we need to implement the code for the client side. This part needs to manage the results of the http request as well as make the calls to the game controller with this data.

Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration

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BYC in Tutorials, UE4 | November 14, 2017 | 2

How to add C++ containers to our blueprints

c++ containers and ue4 tutorial

With the version 4.17 of UE4 we can use 3 types of containers with blueprints: TArray, TSet and TMap. Each of them correspond to c++ vector, set and map respectively.

In this tutorial we will explain how to add other c++ containers for using it with blueprints.

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BYC in Tutorials, UE4 | October 23, 2017 | 3

Simple CustomEditor

With this tutorial we will try to explain how to start to use CustomEditor with Lists

A CustomEditor allow us to change the representation of our classes into the Unity Inspector. It makes easier to interact with the script classes associated to Gameobjects, prefabs, etc…

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BYC in Tutorials, Unity | December 20, 2014 | 0

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