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C++

There are 12 posts tagged C++ (this is page 3 of 3).

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How to make an online leaderboard (Part 3)

online_leaderboard_tutorial_3

This is the last tutorial of the online leaderboard series. The previous C++ class will be integrated in a blueprint project, with a example to explain how to use the leaderboardManager calls.

Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration

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BYC in Tutorials, UE4 | November 15, 2017 | Comment

How to make an online leaderboard (Part 2)

online_leaderboard_tutorial_2

Now that we have the server side ready to go we need to implement the code for the client side. This part needs to manage the results of the http request as well as make the calls to the game controller with this data.

Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration

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BYC in Tutorials, UE4 | November 14, 2017 | 2 Comments

How to add C++ containers to our blueprints

c++ containers and ue4 tutorial

With the version 4.17 of UE4 we can use 3 types of containers with blueprints: TArray, TSet and TMap. Each of them correspond to c++ vector, set and map respectively.

In this tutorial we will explain how to add other c++ containers for using it with blueprints.

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BYC in Tutorials, UE4 | October 23, 2017 | 3 Comments

Simple CustomEditor

With this tutorial we will try to explain how to start to use CustomEditor with Lists

A CustomEditor allow us to change the representation of our classes into the Unity Inspector. It makes easier to interact with the script classes associated to Gameobjects, prefabs, etc…

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BYC in Tutorials, Unity | December 20, 2014 | Comment

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