Parallelcube
Parallelcube
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Rhythm game using AudioAnalyzer (Part 2)

rythm_game_tutorial_2

We have started our project and set up the default level creating our AudioAnalyzerManager variables to play a track the song. Now we can continue with the User Interface widgets, to display some relevant information like the song title, the current score and some interaction options.

Design and main Level
User interface widgets
Game Actor

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BYC in Tutorials, UE4 | October 12, 2020 | Comment

Rhythm game using AudioAnalyzer

rythm_game_tutotrial

With this new tutorial series we are going to make a simple rhythm game using our AudioAnalyzer plugin for Unreal Engine 4. We are going to try to speak from both a theoretical and a practical point of view, resolving the problems that arise with this type of games

Design and main Level
User Interface widgets
Game Actor

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BYC in Tutorials, UE4 | October 9, 2020 | 1 Comment

Remote iOS build on UE4 (Part 3)

remote_ios_build_3

We are going to create a tool to test our mobileprovision file before setup our environment, a very simple program to check that the file can be read properly and display some of their entries

Creating mobile provision files
Remote iOS project set-up
Mobileprovision tester

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BYC in MacOS, Tutorials, UE4, Windows | October 7, 2020 | Comment

MacOS dynamic library linking

macos_dylib_image

This is only a guide to fix some problems related with the dynamic library linking that we can found in MacOS platform and some issues that can show up using Unreal Engine 4 with this platform too.

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BYC in Android, MacOS, Tutorials, UE4 | August 15, 2020 | Comment

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android audio blueprint C++ ios java macos material ndk news php tutorial ue4 unity visual studio windows

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