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material

There are 14 posts tagged material (this is page 3 of 4).

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Outline effect (Part 1)

outline_effect_part_1_featured

With this tutorial we are going to make an outline effect around objects. This effect has been used in multiple games to show that we can interact with the object or can be collected.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

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BYC in Tutorials, UE4 | December 5, 2017 | 5 Comments

How to use HLSL and UE4. Introduction

HLSL_and_UE4_tutorial_featured

High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.

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BYC in Tutorials, UE4 | December 2, 2017 | Comment

Parallax scrolling using UE4 materials

Parallax scrolling featured

With this tutorial we are going to create a 2D parallax scrolling background using Unreal engine 4 materials.

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BYC in Tutorials, UE4 | November 3, 2017 | 1 Comment

Transition effects using materials (part 2)

transition effects tutorial 2

This is a continuation of the previous tutorial Transition effects using materials (part 1) I will show you how to make more screen transitions, this time we will try to replicate some of the transitions used in Pokemon games.

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BYC in Tutorials, UE4 | October 12, 2017 | Comment

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