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material

There are 12 posts tagged material (this is page 2 of 3).

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Dynamic Textures Introduction: Drawing canvas

drawing_canvas_featured

We have seen how to modify dynamically and apply effects on textures in previous tutorials, but sometimes we need to create this texture dynamically too. One nice example of this is a drawing canvas.

Part 1: Drawing canvas
Part 2: Adding decals

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BYC in Tutorials, UE4 | January 8, 2018 | Comment

Outline effect (Part 2)

outline_effect_part2_featured

With this tutorial we are going to add more effects and the treatment of the occluded parts of the object  that has the outline effect of the previous tutorial.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

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BYC in Tutorials, UE4 | December 8, 2017 | 7 Comments

Outline effect (Part 1)

outline_effect_part_1_featured

With this tutorial we are going to make an outline effect around objects. This effect has been used in multiple games to show that we can interact with the object or can be collected.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

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BYC in Tutorials, UE4 | December 5, 2017 | 3 Comments

How to use HLSL and UE4. Introduction

HLSL_and_UE4_tutorial_featured

High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.

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BYC in Tutorials, UE4 | December 2, 2017 | Comment

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