With this tutorial we are going to learn how to apply Post process Effects to the scene. We are going to adapt one of the materials used in a previous tutorial Transition effects using materials to be able to use it with a post process volume and view the effect in all the scene.
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There are 14 posts tagged material (this is page 2 of 4).
Dynamic Textures: Decals
With this tutorial we are going to add a tool to our previous drawing canvas to print decals. It’s a good example to explain how to load images and extract their pixel information using C++ code.
Part 1: Drawing canvas
Part 2: Adding decals
Dynamic Textures Introduction: Drawing canvas
We have seen how to modify dynamically and apply effects on textures in previous tutorials, but sometimes we need to create this texture dynamically too. One nice example of this is a drawing canvas.
Part 1: Drawing canvas
Part 2: Adding decals
Outline effect (Part 2)
With this tutorial we are going to add more effects and the treatment of the occluded parts of the object that has the outline effect of the previous tutorial.
Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit