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World position offset (Part 2)

world_position_offset_p2

This is the second part of the tutorial series about world position offset

Part 1: Transform position
Part 2: Scaling objects

If we want to scale our cube model instead of applying a position transform, we can do it too using world position offset. In this second part of the tutorial we are going to learn how to do it.

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BYC in Tutorials, UE4 | August 9, 2020 | 0

World position offset (Part 1)

Tutorial_cover_wpo

A tutorial about vertices manipulation using materials in Unreal Engine 4

Part 1: Transform position
Part 2: Scaling objects

In the first part of this tutorial series we are going to show how to apply a vertex manipulation of specific sections of our model to simulate the transform of the location of part of our model.

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BYC in Tutorials, UE4 | June 24, 2020 | 0

Remote iOS build using UE4 (Part 2)

remote_ios_feature

A brief tutorial explaining how to configure and set-up a remote iOS build process on Unreal Engine 4 (v4.22+) for testing purposes, without spend money and time on a iOS developer license.

Creating mobile provision files
Remote iOS project set-up
Mobileprovision tester

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BYC in Tutorials, UE4 | September 8, 2019 | 2

Remote iOS build using UE4

tutorial_remote_ios

A brief tutorial explaining how to configure and set-up a remote iOS build process on Unreal Engine 4 (v4.22+) for testing purposes, without spend money and time on a iOS developer license.

Creating mobile provision files
Remote iOS project set-up
Mobileprovision tester

Continue reading ►
BYC in Tutorials, UE4 | September 6, 2019 | 0

How to optimize your SSD (Windows 10)

tutorial_optimize_ssd

This is a recopilation of the tweaks that I consider the most useful to optimize your SSD (Solid state drive) performance on Windows 10 platform

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BYC in Windows | May 30, 2019 | 0

Outline effect (Part 4)

outline_feature_4

We have received several requests for the outline effect tutorials so we have decided to open a new tutorial talking about two of this requests: Opaque zones and distance effect.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

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BYC in Tutorials, UE4 | December 21, 2018 | 1

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