Parallelcube
Parallelcube
Keep it simple
  • Twitter
  • Youtube
  • Github
  • Rss
Skip to content
  • Tutorials
  • Plugins
  • Games
  • About

material

14 posts tagged material (page 2/3).

Post navigation

◄ Newer posts
Older posts ►

Dynamic Textures Introduction: Drawing canvas

drawing_canvas_featured

We have seen how to modify dynamically and apply effects on textures in previous tutorials, but sometimes we need to create this texture dynamically too. One nice example of this is a drawing canvas.

Part 1: Drawing canvas
Part 2: Adding decals

Continue reading ►
BYC in Tutorials, UE4 | January 8, 2018 | 0

Outline effect (Part 2)

outline_effect_part2_featured

With this tutorial we are going to add more effects and the treatment of the occluded parts of the object  that has the outline effect of the previous tutorial.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

Continue reading ►
BYC in Tutorials, UE4 | December 8, 2017 | 7

Outline effect (Part 1)

outline_effect_part_1_featured

With this tutorial we are going to make an outline effect around objects. This effect has been used in multiple games to show that we can interact with the object or can be collected.

Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit

Continue reading ►
BYC in Tutorials, UE4 | December 5, 2017 | 9

How to use HLSL and UE4. Introduction

HLSL_and_UE4_tutorial_featured

High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.

Continue reading ►
BYC in Tutorials, UE4 | December 2, 2017 | 0

Parallax scrolling using UE4 materials

Parallax scrolling featured

With this tutorial we are going to create a 2D parallax scrolling background using Unreal engine 4 materials.

Continue reading ►
BYC in Tutorials, UE4 | November 3, 2017 | 1

Transition effects using materials (part 2)

transition effects tutorial 2

This is a continuation of the previous tutorial Transition effects using materials (part 1) I will show you how to make more screen transitions, this time we will try to replicate some of the transitions used in Pokemon games.

Continue reading ►
BYC in Tutorials, UE4 | October 12, 2017 | 0

Post navigation

◄ Newer posts
Older posts ►
  • English
  • Español

#Popular tags

tutorial52 ue443 blueprint27 C++18 material14 android12
Become a patron

#Plugins

audioanalyzer_promo
tilecity_promo

#Games

pingvin_game
bloocks_game
colorshape_game
Parallelcube blog empowered by WordPress
We use cookies to ensure that we give you the best experience on our website.[Cookie policy]AcceptDecline